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Atlas9: Where the Reel World meets the Real World

The Challenge: Dimensional Innovations has been creating experiential environments for some of the biggest names in entertainment, from AMC and Cinemark to NFL stadiums and presidential libraries. In 2020, as the pandemic halted industries, DI’s leadership asked a question: what if we built an immersive experience of our own? 

DI saw an opening to create an upscale Midwest immersive art experience, leveraging its early beginnings in movie theater design and fabrication. Set inside a fictitious 1990s cinema, CEO Tucker Trotter described the vision as “a choose-your-own-adventure movie that you don’t just watch—you become a character inside it.”

The challenge: conceive and build a new 46,000-square-foot attraction that contains a cinematic universe with dozens of interactive environments, advanced gamification and larger-than-life scenery at a scale Kansas City and DI had never attempted before. 

 

Year

2025
 

Location

Kansas City, Kansas
 

Partners

DI Build, Quixotic, Swell Spark, Homefield, Perspective Architecture + Design, Superior Bowen, Infinity Sign Systems
 

Crafting the Solution: 

Creation and Concept

Every space in Atlas9 was created to support the narrative - from the exterior containment structure to a familiar cinema world gone slightly wrong. The fictitious transmogrified theater, the marquee, concessions, arcade and soundtrack all give nod to 90s nostalgia. As visitors explore the multiplex, they discover that a “malfunction” of a projection experiment gone awry has caused the stories from within the film reels to come alive, with each room and corridor giving insights to “what happened here” through a deliberate presentation of art, design and technology. 

The way DI worked together mattered as much as what was built. Designers, shop artists and engineers met daily, trading sketches, mockups and quick tests so concept and craft could shape each other in real time. Then DI paired its designers, fabricators and technologists with outside artists, ensuring the spaces spoke the same visual language. The goal wasn’t to pack in details; it was to make the world believable so visitors could easily buy into the narrative.

"Atlas9 is proof that the state of Kansas can dream big and deliver experiences found nowhere else. This incredible activation will inspire audiences, empower artists and invite visitors to see our state in a new light. By embracing immersive art at this scale, Kansas signals to the world that we are ready to lead in the future of creative expression."

– Kansas Lieutenant Governor and Secretary of Commerce David Toland

 
Box Office

Atlas9 Box Office

A retro ticket window sets the scene and issues RFID "TCK-IT" wristbands that kicks off the visitor's mission.

Concessions

Concessions

Classic snack bar vibes with 90s neon pull visitor's deeper into the narrative.

Aracade

Arcade

A free-play arcade inside the venu lets guests rack up points without digging for quarters.

Theater entry

Theater Entry

The corridor from the theater doors morphs into a moody passage.

Theater 9

Immersive Theater

Auditorium 9 transforms into a responsive spectacle with floor-to-ceiling projection and audience-triggered moments.

 

Immersive Tech

While the aesthetics of the experience are selfie-worthy, an advanced tech ecosystem gives visitors a common thread throughout the narrative-rich environment. During a brief onboarding experience, visitors are informed that they are “agents” on a mission to help a secretive agency investigate the events and anomalies within the mysterious theater. Each visitor is issued a unique RFID-enabled wristband (called a TCK-IT), unlocking a gamified system that tracks discoveries, triggers hidden effects and personalizes interactions throughout the building. 

Upon entering, each visitor is scanned for “cinemorphic energy,” which captures a photo that the system temporarily uses to create dynamic imagery. This move comes into play through the “Dynamic Movie Posters.” By scanning their TCK-IT at the site of one of the digital posters, visitors can literally see themselves starring in some of the movies that were playing in the theater at the time of the malfunction.

At the heart of it all is Auditorium #9, a 240-seat theater reborn as an immersive spectacle. The massive projection screen engulfs the audience in layered visual graphics and responsive lighting, while four “best seats in the house” give visitors interactive controls over the content playing on the big screen. 

RFID Gamification System

RFID Gamification System

Tracks visitor progress through story “quests,” offering video game-like feedback in the physical space.

Custom-Built Operating Systems

Custom-Built Operating Systems

Includes fake email clients, phone systems and log-in computers that allow visitors to hack into the narrative’s conspiracy.

The Power Supply Room

The Power Supply Room

Gives visitors the hands-on sensation of fusing light and sound as they “sync” two luminous towers of energy.

The Dub Den

The Dub Den

Invites players to remix audio tracks with their friends in a real-time light and sound show.

The Headshot Remixer

The Headshot Remixer

Stylizes visitors into framed black-and-white Hollywood-style headshots.

Drums

Sensor-Enabled Drums

Converts visitor beats into beams of light, shooting them towards a cartoon battleship.

Dynamic Movie Posters

Dynamic Movie Posters

By scanning their TCK-IT at the site of one of the digital posters, visitors can literally see themselves starring in some of the movies that were playing in the theater at the time of the malfunction.

 

Artist-Inspired Rooms

The artist-inspired rooms connect directly into the Atlas9 narrative, showcasing DI’s tradition of collaborative storytelling. DI coordinated local and national artists to work alongside the in-house team. DI aligned briefs, palettes and fabrication methods so each space served the narrative first and the artwork second. Every room has a specific emotional feel, then it's woven into the guest journey through lighting cues, sound design and tactile interactions. Across it all, DI set the rules, managed handoffs and synchronized content so independent artworks appear like scenes from the same film.

  • The Theater Manager’s Office: Offers a human anchor to the story. Kansas City’s Cory Hinesley is a meticulously-skilled set designer for feature films, commercials and music videos. Through notes, photos and everyday artifacts, visitors piece together the life of Melissa Hartwell, a character visitors will never meet yet, come to know.
  • The Mesmerite: A 13-foot wood-and-LED centerpiece with 10,000 lights anchors the film-noir story called “The Trance of the Sapphire.” Expertly crafted by New York artist Tyler Schrader, the lighting and sound design make it feel like you’ve stumbled upon it. 
  • The Hypnotizer: Kansas City artist, Jeremy Collins extends the film-noir arc with hand-painted linework that glows under UV, creating a trance-like photo-ready effect.
  • Chant of the Mesmorite: HAZE, an artist duo based out of Chicago created a room with mirrored chambers that contorts the scene with subtle interactive displays that react as visitors move.
  • The Jazz Club: A towering, mandala-like spire built from layered cut panels made of wood and metal forms that are backlit to create a luminous, room-scale sculpture by Connecticut artist, Chase Hanna. 

 

Fabrication Rich Environments 

Atlas9 isn’t just a story you step into—it’s a full-scale showcase of DI’s creative engineering and fabrication expertise. The project demanded new materials, new tools and new ways of building the impossible, all under an accelerated timeline. Inside DI’s fabrication facility, artisans, engineers and technologists worked together to bring Atlas9 to life piece by piece.

Sapphire Stroll

Sapphire Stroll

A corridor bathed in cobalt light and reflection, built from custom-fabricated acrylic and metal frames, each panel routed on CNC tables to achieve seamless geometry.

Fun Zone

Fun Zone

This surreal space flips scale and materiality. The oversized kid zone brings visitors down to the size of a small child.

Popcorn + Licorice

Licorice Lounge & Popcorn Room

The fabrication team built custom jigs to form sinuous wall panels of “licorice” that appear to melt into the floor. Oversized popcorn kernels, soda cups and snack-bar props were sculpted using Large-Scale Additive Manufacturing (LSAM) technology. Each piece was hand-finished by scenic artists for cinematic realism, blending digital precision with human craft.

The Scavengers’ Den

The Scavengers’ Den

Perhaps the most technically complex environment, this towering beaver-dam-meets-shipwreck structure combined steel framing, carved foam and 3D-printed coral textures. The team produced sculptural elements on the LSAM printer and integrated them with hand-carved scenic work. The entire space was hand-painted and aged to create the feeling of nature reclaiming man-made wreckage.

Starbot

Starbot Robot

Climbing from under the exterior of the Atlas9 containment building, the Starbot is both mascot and mechanical marvel. Its metallic head was fabricated using Digital Sheet Metal Forming, a cutting-edge process executed with the Figur G15 Robo-Former, which bends and sculpts metal sheets directly from CAD data without dies or molds. This “robo-forming” method marked one of the first real-world applications of the technology in immersive entertainment fabrication, setting a new benchmark for DI’s innovation.

 

Atlas9 positions Kansas City as a global player in immersive entertainment, drawing visitors from across the nation and beyond. Backed by cultural partners Quixotic and Swell Park, and endorsed by the State of Kansas, Atlas9 strengthens the region’s $600M+ arts economy. 

For DI, the project redefined its identity, not just as a fabricator or designer, but as the mastermind of an original cultural destination. Atlas9 demonstrated that when technology, fabrication and storytelling collide, DI can invent new genres of experience. More than an attraction, Atlas9 is a blueprint for the future of experiential design: worlds where the physical and digital merge, where narrative is uncovered by participation and where fabrication innovation makes the impossible tangible.

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Whether you have a fully-baked idea or are just exploring the possible, our proven-effective approach makes it easy to help you determine where to start and how DI can help. We'd love to learn more!

 

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Spencer Farley

Spencer Farley

Practice Director

Spencer has been an integral leader of the Entertainment, Hospitality and Retail practice at Dimensional Innovations since 2018. Having a passion for building and maintaining relationships, he has the luxury of... more about Spencer Farley Spencer Farley Spencer Farley Practice Director

Spencer has been an integral leader of the Entertainment, Hospitality and Retail practice at Dimensional Innovations since 2018. Having a passion for building and maintaining relationships, he has the luxury of working with high-profile brands that have been 30+ year partners to DI and also developing new and exciting partnerships within these verticals. 

Spencer’s strength lies in connecting with clients and their projects, helping blend the digital and physical environments. His creative cohesion and collaborative approach detail the project vision through research, ideation and execution strategies.

Spencer enjoys connecting with strategic partners and creatives around the globe, brainstorming the latest in experiential and immersive experiences. He is an active member and regular attendee of various conferences, including the Themed Entertainment Association (TEA), International Association of Amusement Parks and Attractions (IAAPA), Entertainment Experience Evolution (EEE), and CinemaCon. 

 

 
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