Atlas9: Where the Reel World meets the Real World
The Challenge: Dimensional Innovations has been creating experiential environments for some of the biggest names in entertainment, from AMC and Cinemark to NFL stadiums and presidential libraries. In 2020, as the pandemic halted industries, DI’s leadership asked a question: what if we built an immersive experience of our own?
DI saw an opening to create an upscale Midwest immersive art experience, leveraging its early beginnings in movie theater design and fabrication. Set inside a fictitious 1990s cinema, CEO Tucker Trotter described the vision as “a choose-your-own-adventure movie that you don’t just watch—you become a character inside it.”
The challenge: conceive and build a new 46,000-square-foot attraction that contains a cinematic universe with dozens of interactive environments, advanced gamification and larger-than-life scenery at a scale Kansas City and DI had never attempted before.
Year
2025Location
Kansas City, KansasPartners
DI Build, Quixotic, Swell Spark, Homefield, Perspective Architecture + Design, Superior Bowen, Infinity Sign SystemsCrafting the Solution:
Creation and Concept
Every space in Atlas9 was created to support the narrative - from the exterior containment structure to a familiar cinema world gone slightly wrong. The fictitious transmogrified theater, the marquee, concessions, arcade and soundtrack all give nod to 90s nostalgia. As visitors explore the multiplex, they discover that a “malfunction” of a projection experiment gone awry has caused the stories from within the film reels to come alive, with each room and corridor giving insights to “what happened here” through a deliberate presentation of art, design and technology.
The way DI worked together mattered as much as what was built. Designers, shop artists and engineers met daily, trading sketches, mockups and quick tests so concept and craft could shape each other in real time. Then DI paired its designers, fabricators and technologists with outside artists, ensuring the spaces spoke the same visual language. The goal wasn’t to pack in details; it was to make the world believable so visitors could easily buy into the narrative.
"Atlas9 is proof that the state of Kansas can dream big and deliver experiences found nowhere else. This incredible activation will inspire audiences, empower artists and invite visitors to see our state in a new light. By embracing immersive art at this scale, Kansas signals to the world that we are ready to lead in the future of creative expression."
– Kansas Lieutenant Governor and Secretary of Commerce David Toland
Atlas9 Box Office
A retro ticket window sets the scene and issues RFID "TCK-IT" wristbands that kicks off the visitor's mission.
Concessions
Classic snack bar vibes with 90s neon pull visitor's deeper into the narrative.
Arcade
A free-play arcade inside the venu lets guests rack up points without digging for quarters.
Theater Entry
The corridor from the theater doors morphs into a moody passage.
Immersive Theater
Auditorium 9 transforms into a responsive spectacle with floor-to-ceiling projection and audience-triggered moments.
Immersive Tech
While the aesthetics of the experience are selfie-worthy, an advanced tech ecosystem gives visitors a common thread throughout the narrative-rich environment. During a brief onboarding experience, visitors are informed that they are “agents” on a mission to help a secretive agency investigate the events and anomalies within the mysterious theater. Each visitor is issued a unique RFID-enabled wristband (called a TCK-IT), unlocking a gamified system that tracks discoveries, triggers hidden effects and personalizes interactions throughout the building.
Upon entering, each visitor is scanned for “cinemorphic energy,” which captures a photo that the system temporarily uses to create dynamic imagery. This move comes into play through the “Dynamic Movie Posters.” By scanning their TCK-IT at the site of one of the digital posters, visitors can literally see themselves starring in some of the movies that were playing in the theater at the time of the malfunction.
At the heart of it all is Auditorium #9, a 240-seat theater reborn as an immersive spectacle. The massive projection screen engulfs the audience in layered visual graphics and responsive lighting, while four “best seats in the house” give visitors interactive controls over the content playing on the big screen.
RFID Gamification System
Tracks visitor progress through story “quests,” offering video game-like feedback in the physical space.
Custom-Built Operating Systems
Includes fake email clients, phone systems and log-in computers that allow visitors to hack into the narrative’s conspiracy.
The Power Supply Room
Gives visitors the hands-on sensation of fusing light and sound as they “sync” two luminous towers of energy.
The Dub Den
Invites players to remix audio tracks with their friends in a real-time light and sound show.
The Headshot Remixer
Stylizes visitors into framed black-and-white Hollywood-style headshots.
Sensor-Enabled Drums
Converts visitor beats into beams of light, shooting them towards a cartoon battleship.
Dynamic Movie Posters
By scanning their TCK-IT at the site of one of the digital posters, visitors can literally see themselves starring in some of the movies that were playing in the theater at the time of the malfunction.
Artist-Inspired Rooms
The artist-inspired rooms connect directly into the Atlas9 narrative, showcasing DI’s tradition of collaborative storytelling. DI coordinated local and national artists to work alongside the in-house team. DI aligned briefs, palettes and fabrication methods so each space served the narrative first and the artwork second. Every room has a specific emotional feel, then it's woven into the guest journey through lighting cues, sound design and tactile interactions. Across it all, DI set the rules, managed handoffs and synchronized content so independent artworks appear like scenes from the same film.
Fabrication Rich Environments
Atlas9 isn’t just a story you step into—it’s a full-scale showcase of DI’s creative engineering and fabrication expertise. The project demanded new materials, new tools and new ways of building the impossible, all under an accelerated timeline. Inside DI’s fabrication facility, artisans, engineers and technologists worked together to bring Atlas9 to life piece by piece.
Sapphire Stroll
A corridor bathed in cobalt light and reflection, built from custom-fabricated acrylic and metal frames, each panel routed on CNC tables to achieve seamless geometry.
Fun Zone
This surreal space flips scale and materiality. The oversized kid zone brings visitors down to the size of a small child.
Licorice Lounge & Popcorn Room
The fabrication team built custom jigs to form sinuous wall panels of “licorice” that appear to melt into the floor. Oversized popcorn kernels, soda cups and snack-bar props were sculpted using Large-Scale Additive Manufacturing (LSAM) technology. Each piece was hand-finished by scenic artists for cinematic realism, blending digital precision with human craft.
The Scavengers’ Den
Perhaps the most technically complex environment, this towering beaver-dam-meets-shipwreck structure combined steel framing, carved foam and 3D-printed coral textures. The team produced sculptural elements on the LSAM printer and integrated them with hand-carved scenic work. The entire space was hand-painted and aged to create the feeling of nature reclaiming man-made wreckage.
Starbot Robot
Climbing from under the exterior of the Atlas9 containment building, the Starbot is both mascot and mechanical marvel. Its metallic head was fabricated using Digital Sheet Metal Forming, a cutting-edge process executed with the Figur G15 Robo-Former, which bends and sculpts metal sheets directly from CAD data without dies or molds. This “robo-forming” method marked one of the first real-world applications of the technology in immersive entertainment fabrication, setting a new benchmark for DI’s innovation.
Atlas9 positions Kansas City as a global player in immersive entertainment, drawing visitors from across the nation and beyond. Backed by cultural partners Quixotic and Swell Park, and endorsed by the State of Kansas, Atlas9 strengthens the region’s $600M+ arts economy.
For DI, the project redefined its identity, not just as a fabricator or designer, but as the mastermind of an original cultural destination. Atlas9 demonstrated that when technology, fabrication and storytelling collide, DI can invent new genres of experience. More than an attraction, Atlas9 is a blueprint for the future of experiential design: worlds where the physical and digital merge, where narrative is uncovered by participation and where fabrication innovation makes the impossible tangible.
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Spencer Farley
Practice Director
Spencer has been an integral leader of the Entertainment, Hospitality and Retail practice at Dimensional Innovations since 2018. Having a passion for building and maintaining relationships, he has the luxury of... more about Spencer Farley